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Started By EIM Django, Dec 07 2018 09:42 PM
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22 replies to this topic
Posted 07 December 2018 - 09:42 PM#1
EIM Django
EIM Django
Posts: | 88 |
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Clan: | ICE |
Location: | Iowa |
Member since:
12 Nov 2018- Time spent:
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What is your suggestion?:
Apply a fix to the current TzTok-Jad task in the Extreme slayer tasks.
Is this in OSRS?:
Yes.
Has this suggestion been accepted already?:
No
How would this benefit Alora?:
Currently doing a TzTok-Jad task gives you only the experience for the HP of Jad (250HP) which translates to 1,000 Slayer xp for doing the entirety of the fight caves. Currently the Slayer helm does not work against the lower levels along the way, nor do you receive slayer experience for killing those either.
In OSRS doing a Jad task offers a reward of 25,250 for killing Jad plus slayer experience for each lower level killed along the way as well. Fixing these issues would make doing Jad tasks worthwhile, as of right now they are pointless and merely there for us to block and waste slayer points on.
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Promoted to Server Support on December 25th, 2018
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Posted 07 December 2018 - 09:55 PM#2
7ashkal
7ashkal
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fully support, that's why i don't do jad tasks, sh*t xp.
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Posted 08 December 2018 - 02:49 AM#3
Chromecast
Chromecast
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5000% support. The sole reason I have the Jad task blocked at the moment.
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Posted 08 December 2018 - 02:59 AM#4
MT
MT
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Support, would give players an incentive to do Jad tasks for sure.
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Promoted to Server Support on November 7th, 2018.
Promoted to Server Moderator on January 1st, 2019.
Demoted from Server Moderator on May 10th, 2019.
Promoted to Server Support on June 2nd, 2019.
Resigned from Server Support on July 15th, 2020.
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Posted 08 December 2018 - 04:41 AM#5
Vuqe
Vuqe
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This would give players a reason to actually do a Jad task. Support
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Posted 08 December 2018 - 06:21 AM#6
Detharrow26
Immortal Donator
Detharrow26
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This is actually a pretty significant draw back for slayer and should be fixed/changed asap, support!
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Posted 08 December 2018 - 08:49 AM#7
Zach McCoy
Zach McCoy
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Definitely support, it will give a lot of players a reason to want to do the fight caves as a task if the xp is where it should be.
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Posted 08 December 2018 - 09:13 AM#8
Syms
Syms
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Support this, makes sense for it to be working as it should be :)
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Posted 09 December 2018 - 02:59 AM#9
Sheep
Sheep
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Support, one of the reasons I don’t really do jad tasks anymore.
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Posted 09 December 2018 - 07:09 AM#10
Degu
Degu
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Support, was upset when I found out Jad doesn't work like it does on ours!
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Posted 10 December 2018 - 10:32 PM#11
Iron Tuskan
Ironman
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Support. Make Jad Worth it Again!
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Posted 11 December 2018 - 10:18 AM#12
Noj
Ironman
Noj
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Support, pretty sure the Inferno is like this as well and could use the same fix.
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Posted 12 December 2018 - 06:14 PM#13
C O C K
C O C K
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Yes!!!!! You get no supplies from killing jad. The xp would make it 20000% more worth! SUPPORT.
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Posted 13 December 2018 - 05:55 AM#14
Fluxd
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Fluxd
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support 100%
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Posted 13 December 2018 - 05:56 AM#15
Fire Emblem
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Fire Emblem
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so much support for this, I get it, fight caves is easier on here but the xp should still be fixed
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Posted 13 December 2018 - 05:04 PM#16
Sayso
Sayso
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I support this, especially if slayer helm works on the lower levels too.
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Posted 14 December 2018 - 01:27 PM#17
Sololite
Elite Ironman
Sololite
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Long post incoming. TL;DR:
Jad task on Alora would give 348.450 xp an hour for an EIM. Compared to hellhounds (166.483,2 xp an hour) that's way too much. Suggested: change xp rates so EIM's would get 207.000 xp an hour (15k xp non multiplied for jad task).
Moving on to the long post:
I felt like giving the jad full XP might be overpowered, so I ran some numbers:
I'm going to compare the xp rates of a jad task to a hellhounds task (I assume this is one of the best regular tasks for xp/hour). All calculations were done on an account with max combat. I don't take into account how long it takes to get a certain task from a slayer master (by canceling tasks until you get the right one). Both tasks are executed with complete focus on the game (meaning minimal 'downtime' between kills). The numbers that I use will be based off EIM xp rates as that's the account type that I used for these tests.
Gear for jad task:
Elite void + max ranged gear + blowpipe + rigour + ranged pot
Gear for hellhound task:
Tentacle whip + max melee gear + piety + super combat pot (no cannon)
- With the above mentioned gear and execution, I'm able to kill 312 hellhounds per hour in Nieves cave.
- Jad tasks with the above mentioned gear and execution can easily be completed under 20 minutes (as a super donator starting at wave 41, my pb with this gear is 16:27). For convenience's sake we'll assume that a task takes 20 minutes on average.
This effectively gives the following xp rates (with the well active, but no other bxp on):
Hellhounds: 312*116*4,6= 166.483,2 xp an hour
Jad task: 25250*(60/20)*4,6= 348.450 xp an hour
As you can see, there's a big difference between these two. The Jad task is already one of the better tasks on OSRS for xp, but with donators starting at wave 31/41 xp rates become way better on Alora.
With this in mind, I would suggest giving about 15k (non multiplied) xp for completing the Jad task. On an EIM this would result in an XP rate of:
15000*(60/20)*4,6= 207.000 xp an hour.
This would still make the jad task one of the best tasks to complete (like it is on OSRS), but not crazy overpowered xp wise on Alora.
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Posted 19 December 2018 - 12:18 PM#18
Chuckoramma1
Chuckoramma1
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I Support this i went for jad pet and getting it as a task was almost pointless as it took longer to get the task than i would be to do others and you would get the same xp
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Posted 19 December 2018 - 12:32 PM#19
swagy
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100% support as in osrs Jad is looked at as good chunk of xp and in Aloria its not worth atm.
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Posted 20 December 2018 - 03:40 AM#20
Qodl
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Qodl
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I see almost universal support for this suggestion, however, i think there needs to be some changes to jad before this can be implemented.
Slayer is currently one of the most prestigious 99s you can achieve in game, and i fear without some tweaks and fixes to jad, this would turn slayer into another trivial skill. With the combination of task skips, no healers and starting wave, this would give insane exp rates that devalue the skill.
I support this as long as the appropriate checks and balances are made.
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