in:Dungeons, Locations, Slayer, Fremennik
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Golden Apple Tree | ← | Rellekka Slayer Dungeon | → | Troll Stronghold |
TheFremennik Slayer Caveis acavelocated south-east ofRellekka, featuring monsters that can only be killed by those skilled in theSlayerskill. The monsters get progressively harder as the player goes deeper into the cave.
Many player's mistake the Slayer cave for Lalli's house nearby and are thus unable to get in. Travel a bit farther eastward and that is where the cave is located.
Note that players cannot set up adwarf multicannonwithin the dungeon.
Travel[]
There are several ways to reach the cave:
- Players can set out fromRellekkaand head south-east past theGolden Apple Tree.
- Players can get there via theFairy rings (code: AJR). This is also a fast way to bank inZanaris.
- TheEagle transport systemgets the player a bit to the north of the cave.
- Players can travel south from the entrance to the underground city ofKeldagrim.
- Players may useTeleport to House(if their house is in Rellekka)
- Players may teleport toCamelot and travel the road that leads north, taking a left at the first fork, which leads you towards Rellekka. There is a log bridge shortcut south-west of the cave, requiring 48 Agility to pass.
- After the completion of Horror from the Deep quest up to the point where the bridge is repaired, players can teleport to Barbarian Outpost by using their games necklace, jump the stones over to the lighthouse and run eastwards.
- Players may use the Slayer ring to teleport directly outside of the cave.
- After completing The Fremennik Trials quest, a player may use the enchanted lyre to teleport to Rellekka and run east from there. (Requires a raw shark offering at the mysterious altar).
- Players may also use the Music cape teleport and walk north towards the bridge, and then continue walking all the way east.
Overview[]
Note:Everything but theKurasks andCave Crawlersare passive (although the Cave Crawlers are only aggressive to players with a Combat level of 46 and below).Cannonscannot be used in this cave because the air in the tunnel is too "humid".
This cave contains several slayer monsters, each with its own chamber.
- The first chamber contains eightcave crawlers(level 10Slayeris required to kill them). This chamber also contains anAgilityshortcut which, at level 81 Agility, can be used to enter thePyrefiendarea. These are level 43.
- The second chamber contains sevenRockslugs- level 20 Slayer and aBag of salt or Brine sabreare required to kill them. These are level 29.
- The third chamber contains sevenco*ckatrice. They require level 25 Slayer and aMirror shield- without one, the player's stats (including life points) will be dangerously reduced. Furthermore, they commonly drop level 2Clue scrolls. These are level 37.
- The fourth chamber contains thirteenPyrefiendswhich can be killed at level 30 Slayer. They attack with a magic-based melee attack; therefore, wearing dragonhide or other high magic defence armour would be wise. The Agility shortcut here requires level 81 Agility, and leads back to the first chamber. Likeco*ckatrice, these also drop level 2 Clue scrolls. These are level 43. For players using magic and ranged, there is safespot near rocks on west.
- The fifth chamber contains eightBasiliskswhich require level 40 Slayer and a Mirror shield to kill. There is a small safe spot against the southeast wall, one square north of the agility shortcut. (The safespot spans multiple squares, and can be utilised by standing directly adjacent to the zigzag pattern.) From there, a player can safely attack any Basilisk to the north. Engaging with a southern Basilisk will allow them to reach the player. With level 62 Agility the player can use the agility shortcut to enter theTuroth(seventh) chamber. Also, upon entering this chamber, the music will change fromThe SlayertoMasquerade. These, like co*ckatrices and pyrefiends, drop level 2 clue scrolls. These are level 61.
- The sixth chamber contains tenJellies, which require level 52 Slayer to kill. As with Pyrefiends, their attack is magic-based melee, so wearing dragonhide is strongly recommended. All monsters beyond and including these can drop level 3 Clue scrolls. These are level 78.
- The seventh chamber contains twelveTuroths, requiring level 55 Slayer to kill. They are immune to all attacks not dealt via leaf-bladed weaponry,Broad arrows, Broad boltsor theMagic Dartspell. The Agility shortcut requires level 62 Agility and leads back to the Basilisk (fifth) chamber. The rocks on the east wall and the pathway to the Kurask chamber may be used to safespot.
- The eighth chamber contains fiveKurask. They require 70 Slayer to kill. Like Turoths, they are immune to alldamage not dealt via leaf-bladed weaponry,Broad arrows, Broad boltsor theMagic Dartspell. These and the Cave Crawlers (in the first chamber, if you have combat level 46 or below) are the only aggressive monsters in this cave. There is a task-only area located above the steps. If players attempt to climb the steps without a slayer task, Jelly will forbid them from doing so.
Trivia[]
- When examining the cave entrance from the outside, the game text reads, "Wow - it's a guinea pig! No, hang on, it's a cave." - a pun on "cavie".
- The layout of the cave is backwards. One enters by walking east but then to progress through the caves, the player must go west.
- Most of the monsters drop white/gold parts of the Mystic set.
v•d•e Slayer locations | |
---|---|
Lumbridge Swamp Caves • Dorgesh-Kaan South Dungeon • Fremennik Slayer Dungeon • Slayer Tower • Stronghold Slayer Cave • Catacombs of Kourend • Chasm of Fire • Kalphite Cave • Lizardman Caves • Kraken Cove • Smoke Devil Dungeon • Wyvern Cave |
v•d•e Dungeons | |
---|---|
Asgarnia | Asgarnian Ice Dungeon • Dwarven Mine • Falador Mole Lair • Melzar's Maze • Mouse Hole • Taverley Dungeon |
Kandarin | Ancient Cavern • Ardougne Sewer • Chaos Druid Tower Dungeon • Clock Tower Dungeon • Eagles' Peak Dungeon • Elemental workshop • Goblin Cave • Mogre Camp (Port Khazard) • Observatory Dungeon • Temple of Ikov • Tower of Life Basem*nt • Underground Pass • Waterfall Dungeon • White Wolf Mountain Caves • Witchaven Dungeon • Yanille Agility Dungeon |
Karamja | Ah Za Rhoon • Brimhaven Dungeon • Crandor and Karamja Dungeon • Karamjan Temple • Kharazi Dungeon • Pothole Dungeon • Rashiliyia's Tomb |
Kharidian Desert | Enakhra's Temple • Kalphite Lair • Smoke Dungeon • Sophanem Dungeon • Water Ravine Dungeon |
Misthalin | Digsite Dungeon • Dorgeshuun Mines • Draynor Sewers • Tolna's rift • Edgeville Dungeon • H.A.M. Hideout • Lumbridge Swamp Caves • Saradomin Shrine • Stronghold of Security • Tunnel of Chaos • Varrock Sewers |
Morytania | Abandoned Mine • Tarn's Lair • Barrows • Experiment cave • Shade Catacombs • Slayer Tower • Slepe Dungeon |
Fremennik Province | Brine Rat Cavern • Fremennik Slayer Dungeon • Lighthouse |
Feldip Hills | Jiggig Burial Tomb • Ogre Enclave • Corsair Cove Dungeon |
Wilderness | Deep Wilderness Dungeon • King Black Dragon Lair • Lava Maze Dungeon • Revenant Caves • Wilderness Agility Course Dungeon • Wilderness God Wars Dungeon |
Zeah | Catacombs of Kourend • Chambers of Xeric • Chasm of Fire • Crabclaw Caves • Lizardman Caves • Shayzien Crypts • The Warrens • Quidamortem Cave |
Others | Ape Atoll Dungeon • Dorgesh-Kaan South Dungeon • Dungeon (Player-owned house) • Entrana Dungeon • Evil Chicken's Lair • God Wars Dungeon • Grand Tree Tunnels • Jatizso mine • Lithkren Vault • Lunar Isle mine • • Mos Le'Harmless Caves • Temple of Marimbo Dungeon • Underwater Tunnel • Waterbirth Island Dungeon |
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